From Five to Three
On Tuesday we narrowed our five games to three. Then we beefed up our game docs for those three games. I worked on all the game docs. Sean and I worked on Perfectly Panicked and he told me that this was the game that he really wanted to make. Later I read through the Make a Man Thinketh for Dayna, who did the bulk of the work beefing that document up. Shane asked me to help him define the features in the Ragwheel game and then Owen asked for input from the engineers for the potential engineering obstacles. As I started thinking about all the potential engineering obstacles several came to mind. I took it from the two vague points mentioned and made it ten and very detailed. I even had to make the font smaller to make it all fit on the page. It actually started to get me excited to work on overcoming those challenges, though my heart was still tied to Perfectly Panicked, especially with Shane and Sean wanting to work on it with me.
The idea behind this was to narrow it from three to two and then to prototype two fo the games. When the prototypes are completed and industry panel is going to give us feedback. From there we will choose to stay with the two for a little longer, or will eliminate one of the games. One or both of the two will be our masters thesis.
From Three to Two
On Thursday we met with our professors about our three games and they gave us input. They told us there wasn’t any of the three games that they didn’t see doing well in IGF (which is the goal), and that wouldn’t work for our master’s thesis. This didn’t help us much.
It took quite a bit of a discussion to narrow it to two games from there. The team was split. The engineers in particular had issues as two of the engineers would vote one way if a certain game got picked and another if it didn’t. Shane was going to remove himself from the vote since he’d be working on both games regardless only his vote was for my Perfectly Panicked game and even those that gained the upperhand didn’t agree.
Beforehand I had spoken with Sean and Shane and they had agreed to make Perfectly Panicked with me regardless of what the team decided. Both were invested and interested. So as the team “bickered” about what to do, I made the decision to remove my Perfectly Panicked game from the team.
We then needed to split our group of ten into two groups working on the games. I had told everyone from the beginning that I didn’t want to work on a racecar game, but Hailin and Dayna wanted very much to work on the Make a Man Thinketh game. Binoy immediately said he’d work on Ragwheel and then, seeing how much Dayna and Hailin wanted to do Make a Man Thinketh, I volunteered to do the Ragwheel game. Race car games have a lot of interesting mathematics. Also, I remembered something Owen had said a week previously when I told him that I saw his idea and thought it was innovative but that I didn’t really like race car games. He told me he didn’t like them either and that’s why he came up with the idea for Ragwheel, a racing game he’d enjoy. I wanted to take on that challenge myself and so joined the racing team. I think it was what was best for the team with my math background to work on the racing game, and I’m a team player too. I could tell my teammates really wanted to work on Make a Man Thinketh. I think they’ll do a great job.
Some people got worried though (as I had let everyone know from the beginning that I didn’t like racecar games) that I wouldn’t work as hard on the racing game. However, while I’d expressed I didn’t like racing games, from the beginning I had also told everyone that I thought the features Owen had added were innovative and that I would support the team in whatever they decided. I’m a team player too: I want to do what is not only best for the team for engineering purposes, but that will also make the team happy. It made me upset that people weren’t supporting me in my decision to work on the racing game. I expressed these points to Owen later, after projets class and the discussion of who would work on what was ongoing. He was one of the people that were concerned, but after this talk he understood where I was coming from. He then told me that he was actually secretly hoping that I would work on the racecar game (because of my math background and the thought I’d put into the engineering obstacles). Owen then spoke with everyone else and settled the groups.
And so I am making a racing game. I’m going to make it fun. 🙂