Cool Stuff!, Game Dev Adventures!, Helping Hand

Game Projects I: Week 11 — Game Developer Conference (GDC)

GDC was amazing. This was my first time going and I’m so glad I went! I would have loved to be there for more of it, but family business took me away for two days in the middle of it. However I got to listen to some amazing talks. The Friday before GDC I actually pulled out my Mathematics for 3D game programming and Computer Graphics by Eric Lengyel and read throught chapter 2. I’d been avoiding linear algebra stuff since most of it didn’t fall into my area of math expertise and I remember some parts of the class being very overwhelming even though I did get an “A.” However, when I got to the part in chapter 2 about Vector Spaces I knew I wasn’t in the same place I was as a freshman in college. Vector Spaces are just special groups. It was group theory! I’d taken Modern Algebra my senior year (study of groups) and I’d never had a reason to look up my linear algebra theory until then. It made so much more sense. It’s funny what sometimes how new knowledge makes once difficult things simple. After taking modern algebra and lots of time for my to think on the idea, Vector Spaces got a new slot in my brain.

Well Monday morning of GDC I was looking forward to a day of math tutorials. I knew my friend Skip would be there. While I was riding the escalator up to the room I took a look at the day’s speakers. First up, Eric Lengyel on grassman algebra. No way! I was just reading his book! It was so cool to get to hear a talk by someone who’s book I was readig. Eric’s talk was by far my favorite and I can’t wait to implement the grassman algebra he showed us into my game engine.

There was one other talk during GDC that I loved. It was the post-mortem on the Human AI for The Last of Us. It made me feel so much better about all the crazy meshes and ray casts I was doing and thinking about doing for the projections (previously known as ghosts) in Ragwheel. It made me feel like it was doable as well and that I was on the right track, so to speak, to making the projections a reality.

I had a hard time at the career fair my first day there. I ended up just going to a couple talks instead. Then I went to my school’s booth. I’m so glad I volunteered to work there! It helped me break out of my shell and start talking to people. It was fun being on the other side of it and I understood both sides. It got me really excited to go to the career fair the next day and talk to some people!

The career fair was awesome in that I wasn’t looking for a job from there, just feedback on my resume. After breaking myself to talking to people again the day before, I was able to get some excellent advice on my resume.

Advice for people going to GDC: take some printed copies of your resume and ask people to give you feedback. The very least you’ll get some good advice on what to make better, the most they may LOVE your resume and you could get an interview! I didn’t stop by anywhere that I was sold on working for, and most places weren’t looking for interns or weren’t taking resumes, but I got what I wanted. It gave me what I needed to improve myself as well as a game engineer. It gave me more focus and I got to learn about some companies and whether or not I actually wanted to be there.

Also, if you have the opportunity and you’re a bit shy, like myself, and just need a kick start to talk to people, then volunteer at a booth. It will really help you see the otherside and help give you the confidence to go talk to other people. Getting a wingman to go with you is always helpful to. I chose to go by myself so that I wouldn’t chat with my friends and possibly miss opportunities. This also allowed me to meet some cool people in line while we waited. However the wingman thing isn’t a bad way to go either. It’s best if you go with someone in a different area of expertise. For instance a game designer and an artist. A producer and an engineer. Or if you’re two engineers than make sure to distinguish yourselves. That way you’re not competition to each other. Even if you’re both game engine, which areas do you focus on. Or perhaps you’re both graphics but one does more gameplay and the other more engine, etc. Just always present yourselves as doing two different things, even if you overlap in what you like. You’ll hear about more job opportunities and have more to talk about with the recruiters.

 

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