Ph.D. Adventures!

Ph.D. Year 1, Fall Week 10 — Being Mom

TLDR:

Being Mom and doctoral student last week was a success! Refined my search terms for my systematic review. Worked on the HERTZ. Got my schoolwork done. Did well on my exam.

The Full Story:

If I thought last week was busy… well, I knew this week would be worse.

Accomplishments

Being step bonus mom while doing my Ph.D. last week was successful! I think the kids would have preferred to play with me more, but it’s good for them to see my work ethics too. My advisor and group members for projects were all very supportive of my need to be with the kids, and since I also accomplished my tasks at hand, and even went the extra mile, no one was complaining. Of course, going the extra mile isn’t always feasible, but I always get my work done and I always make time for my family. This last week was a busy one, and being able to juggle family and school life, a first for me, showed to me that we can do it and there is no reason why not.

Research / School-related accomplishments

  • Refined my list of search terms for systematic review.
  • Got my four recommenders for the HERTZ
    • Note to self: ask for recommendations WA-AY sooner!
  • Getting better at the academic paper reading, finding, reviewing, analyzing. 

I almost quit my application for the HERTZ when I realized last week I hadn’t asked for letters of recommendation and they are due this week. Rogelio my advisor encouraged another member of our lab to got for a grant. She decided to drop it, but I knew he’d say the same things to me (to go for it!), so I took that as encouragement, swallowed my pride, and prepared to need to profusely apologize to the people I was asking so late, which I did. It was a lesson that I need to be more on top of next time. It could have very negatively impacted my relationship with these people. Thankfully they were willing to forgive and were very supportive.

What’s next

Got to do these things:

  • HERTZ due this week
  • Schoolwork, projects, and exams
  • Begin testing systematic keywords in various databases. 
    • Meet with a librarian to see if I’m missing anything
  • AISL grant proposal due Nov 6th!
  • Meet Julian Togelius at his talk this Friday! (I’m super excited!)

Roadblocks

Just buys and tired. Not sure if a certain large homework assignment is going to be completed because everything else is more pressing, more important, and I do not like the class… should still be able to pull off a B though… ??

Being a Mom while Completing a Ph.D.

I got a taste of what it will be like to have kids while doing a Ph.D. and I believe it is completely doable. There is no reason why you can’t pursue a degree and be a mom. You just have to remember your priorities: faith and family first, then career. Of course, you still need to meet your work responsibilities, but family ones are just as important, so I made sure to schedule in playtime this past week with the kids while we had them despite a heavy workload. So glad I did!

Between my husband’s work schedule and my school/work schedule, we were able to watch the kids without calling in for reinforcements. It helps that we have a live-in uncle, but he was sick so mostly I had the kids check on him, not the other way around. Ha ha. 

Since we had the kids we did some pumpkin carving (forgot to take photos since the hubby did that), and lots of Halloween crafts and decorating. We spent most of last weekend doing the big adventures since last week I knew I’d be in school. Glad we did it. I didn’t get to play with the kids as much as would have liked, but while I worked on homework and research my daughter was on the bed next to me playing games. 

Looking Back, Missing My Mom

This past Friday, October 18, 2019, marked the two-year anniversary of my mother’s death. She died during my last year of my Master’s. So we bought some fall flowers and went to her grave. She always supported me in my education and work. It’s hard to not have her as my cheerleader anymore. I think she would be proud.

When we were at the cemetery we decided to also see my little brother Ben (who died as a baby and is buried in the same cemetery as my mother). On the way over we saw a very decorated grave, all out! It looked beautiful. It was for a baby who died recently. That day was the baby’s birthday. Birthdays and Death Anniversaries are important days. It was bittersweet. It’s good to remember and celebrate lives, and take time to live your own.

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Ludology, Ph.D. Adventures!

Ph.D. Year 1, Fall Weeks 6-8 — the AISL, Sickness, Arches, Campfire, and a Corn Maze!

TLDR:

AISL grant proposal won in the University of Utah competition. WAHOO!! Celebrate! Now we (Rogelio the PI and myself) need to write the full proposal. Need to complete my Hertz application, finalize my keywords for my systematic review, and lots of homework and an exam all need to be completed (or taken) all in the next eight days. Should be fun. 😉

Despite being sick, kept up with school work (at least the minimum required), and had a good fall break with camping and fires, Arches National Park, and a corn maze!

The Full Story:

An exam review, two weeks of sickness, and fall break made me miss the last couple updates. Here is my three-week catch-up.

Accomplishments

I wrote up a draft for the AISL grant proposal for the University of Utah competition. Because we found out about it close to the deadline, my illness, and Rogelio’s own busy schedule, he took my draft and finalized it for submission (he is the PI on the grant as it is anyway). If you compare the two you can see my content throughout, just elevated, by a large margin. I’m excited to be working with someone who is such a good writer so I can learn from him. Oh yeah, our proposal was accepted! Now we write the full proposal. 😉 More on that later…

I did preliminary searches and read a previous literature review on educational game design and have found that no one has addressed my specific research question about educational game design, so I am moving forward with my research topic. It also fits very nicely into our AISL grant proposal.

I got sick but somehow managed to keep up with the MVP for my classes. My professors are all really kind and understanding. Hopefully, I will be nice professor one day.

Over fall break I specifically did not do anything school-related. I thought I might get bored, and I did start to, but then my husband decided we should go on an adventure after all, called his work and received the time off, and we headed down to Arches National Park for two nights! That meant we got to build two campfires! That was fun.

On Saturday we took the kids and their uncle Zeke, my younger brother, to a corn maze in Lehi, Utah. My husband’s favorite part was seeing how fast he could throw a baseball, my favorite part was seeing how good my soccer skills still are when kicking a ball at various targets, Mikey’s favorite was the zipline (despite hitting his head on the rope at the end), Uncle Zeke’s was lifting a 400 lb haystack (all by himself), and Chelsea’s favorite part was the corn maze. Gotta take time to have fun!

What’s next

In order of priority (for the next 1.5 weeks): finalize keywords for systematic review, finish Hertz application, keep up with classes (I’ve got a lit review, group project announcement, two-week homework assignment, multiple reading writeups, and an exam), and the AISL full proposal.

Also, try to get the rest of the way better. 

Roadblocks

I’m still recouping from my two-week illness, still feeling sick, and having side effects from being sick so long and from all the medication. I’m back on herbal and essential oil remedies so the side effects should start subsiding. 

I really do not enjoy one of my classes — it is not related to my area of study and the class is mostly busywork. The professor himself even told me that last part before classes started– and it takes a very long time to do the homework assignments, so motivation is low.

Game Dev Adventures!, Ludology

Ph.D. Year 1, Week 2 & 3: The Plan and Burnout

TLDR:

Finished semester plan. Main two research goals are to apply for outside funding and  write a systematic review.

This week I’ll create a set of research questions for a systematic review and begin applying for outside funding.

The Full Story:

Accomplishments

I have been reading meta papers and looking at different ways to read and write different kinds of research papers. I have decided this semester to focus on writing a systematic review in the educational games/intelligent tutoring systems area.

I also shared several of the games I made in 24-48 hours with my lab and discussed the design ideas and purpose behind each. It was a good review to me. My chosen area in games is for pedagogical reasons, however games have purpose far beyond just entertainment and education.

It’s one of the other things I did this past week was defending the rigor of games research. I have come across several researchers who use game terminology without actually understanding the field of games. It is particularly important to note that what many researchers have called “game design theory” is actually gamification. Without proper understanding of the difference of game design and gamification, the application of these principles can actually backfire and undermine the overall purpose of the application as a whole. 

Two books I am enjoying delving into are Dan Norman’s The Design of Everyday Things, and Level Up! The Guide to Great Video Game Design by Scott Rogers. Part of what I want to do as part of my Ph.D. is to define and further develop design principles for learning games.

Something I realized 2.5 weeks in is that if I don’t take time between research and coursework projects to work on personal & family goals then I don’t make progress my personal or family goals. The thing is research and school is that those things can balloon and take up all your time. It’s important to set appropriate boundaries for everything and not allow those things to consume your life unknowingly. With this in mind I was able to start making progress on personal and family goals as well which has made me feel better about my life overall since I am not ignoring important aspects of myself.

Finally, I finished my semester plan and have a clearly defined path to accomplish my goals this semester.

What’s next

Create a set of research questions for a systematic review.

Begin applying for outside funding.

Roadblocks

Adhering to my scheduled time blocks to accomplish different tasks. Issues here are: under/over estimating (mostly under) time it takes to accomplish tasks, unplanned activities (such as having to spend an extra hour getting somewhere, forgetting lunch, etc.), and burnout. The burnout bit is an issue for me when I’m working against a deadline and I’m sick of doing the task in front of me.

I think I have a solution, by switching up tasks, going for walks, taking time to eat, relaxing about perfectionism (which has been a big thing for me), but when you have to get something done and you need all the time you have been given to accomplish it burnout sets in…

This semester has also been a lot heavier on the reading/analysis then expected and not so much on math and programming. I have done little programming and not in any way that I truly enjoy, and I don’t have time to make games, which makes me sad. So yeah, burn out is an issue.

Cool Stuff!, Helping Hand, Ludology

10 Ways to Improve Your Game Cameras

Game cameras can be some of the most tricky coding you do. That’s why when John Nesky’s 50 Common Game Camera Mistakes from GDC 2014 went live on youtube (The talk is embedded below), I immediately watched it! We can all benefit from these lessons from Nesky for refining our cameras!

When I first started watching Nesky’s talk I didn’t think he actually had 50 mistakes nor that he could actually get to all of them in an hour talk! But not only did he do both, I also realized that he was also right about these only being some of the issues we face. Which means we should keep the conversation going!

So here are my 10 Ways to Improve Your Game Cameras as takeaways from Nesky’s talk:

  1. Use a bigger FOV for heaven’s sake! 🙂
  2. If you can use a simple camera, do it!
  3. Player’s intent should supersede camera scripts
  4. Use the camera to give the player subtle hints, but don’t be overbearing.
  5. Don’t use quick camera transitions in place of cuts. Either cut, slow down the transition, or find an in-between.
  6. If rotating, camera shouldn’t rotate in place (on its own axes). Should rotate around avatar.
  7. WATCH FOR SIMULATION SICKNESS (SS). It’s a disconnect between movement you see and movement you feel. Any movement seen and not felt can cause SS. Have options to turn off extra movement if you want to leave it in the game.
  8. Avoid jerky camera movements and constant camera angle changes, especially during combat! It not only leads to SS, but can also be disorienting to players as controlling movement changes with camera angles. It also doesn’t look as pretty, ahem, as aesthetically pleasing.
  9. Allow players to invert controls. It’s a significant portion of players that want to invert (like me!). You’ll lose players otherwise.
  10. Implement, test, iterate, test, test, test! Repeat.
  11. Re-Watch John Nesky’s talk as needed. 😉

I just love GDC talks. There’s always so many of them at the event that you literally cannot attend all of them. So thanks to GDC for posting this treasure to the public. Thanks to John Nesky for being willing to share his own mistakes so the rest of us don’t have to suffer… as much! And for the rest of us I wish a big: Good luck!