Ludology, Ph.D. Adventures!

The AISL, Sickness, Arches, Campfire, and a Corn Maze! (Ph.D. Year 1, Fall Weeks 6-8)

TLDR:

AISL grant proposal won in the University of Utah competition. WAHOO!! Celebrate! Now we (Rogelio the PI and myself) need to write the full proposal. Need to complete my Hertz application, finalize my keywords for my systematic review, and lots of homework and an exam all need to be completed (or taken) all in the next eight days. Should be fun. 😉

Despite being sick, kept up with school work (at least the minimum required), and had a good fall break with camping and fires, Arches National Park, and a corn maze!

The Full Story:

An exam review, two weeks of sickness, and fall break made me miss the last couple updates. Here is my three-week catch-up.

Accomplishments

I wrote up a draft for the AISL grant proposal for the University of Utah competition. Because we found out about it close to the deadline, my illness, and Rogelio’s own busy schedule, he took my draft and finalized it for submission (he is the PI on the grant as it is anyway). If you compare the two you can see my content throughout, just elevated, by a large margin. I’m excited to be working with someone who is such a good writer so I can learn from him. Oh yeah, our proposal was accepted! Now we write the full proposal. 😉 More on that later…

I did preliminary searches and read a previous literature review on educational game design and have found that no one has addressed my specific research question about educational game design, so I am moving forward with my research topic. It also fits very nicely into our AISL grant proposal.

I got sick but somehow managed to keep up with the MVP for my classes. My professors are all really kind and understanding. Hopefully, I will be nice professor one day.

Over fall break I specifically did not do anything school-related. I thought I might get bored, and I did start to, but then my husband decided we should go on an adventure after all, called his work and received the time off, and we headed down to Arches National Park for two nights! That meant we got to build two campfires! That was fun.

On Saturday we took the kids and their uncle Zeke, my younger brother, to a corn maze in Lehi, Utah. My husband’s favorite part was seeing how fast he could throw a baseball, my favorite part was seeing how good my soccer skills still are when kicking a ball at various targets, Mikey’s favorite was the zipline (despite hitting his head on the rope at the end), Uncle Zeke’s was lifting a 400 lb haystack (all by himself), and Chelsea’s favorite part was the corn maze. Gotta take time to have fun!

What’s next

In order of priority (for the next 1.5 weeks): finalize keywords for systematic review, finish Hertz application, keep up with classes (I’ve got a lit review, group project announcement, two-week homework assignment, multiple reading writeups, and an exam), and the AISL full proposal.

Also, try to get the rest of the way better. 

Roadblocks

I’m still recouping from my two-week illness, still feeling sick, and having side effects from being sick so long and from all the medication. I’m back on herbal and essential oil remedies so the side effects should start subsiding. 

I really do not enjoy one of my classes — it is not related to my area of study and the class is mostly busywork. The professor himself even told me that last part before classes started– and it takes a very long time to do the homework assignments, so motivation is low.

Game Dev Adventures!, Ludology

The Plan and Burnout (Ph.D. Year 1, Week 2 & 3)

TLDR:

Finished semester plan. Main two research goals are to apply for outside funding and  write a systematic review.

This week I’ll create a set of research questions for a systematic review and begin applying for outside funding.

The Full Story:

Accomplishments

I have been reading meta papers and looking at different ways to read and write different kinds of research papers. I have decided this semester to focus on writing a systematic review in the educational games/intelligent tutoring systems area.

I also shared several of the games I made in 24-48 hours with my lab and discussed the design ideas and purpose behind each. It was a good review to me. My chosen area in games is for pedagogical reasons, however games have purpose far beyond just entertainment and education.

It’s one of the other things I did this past week was defending the rigor of games research. I have come across several researchers who use game terminology without actually understanding the field of games. It is particularly important to note that what many researchers have called “game design theory” is actually gamification. Without proper understanding of the difference of game design and gamification, the application of these principles can actually backfire and undermine the overall purpose of the application as a whole. 

Two books I am enjoying delving into are Dan Norman’s The Design of Everyday Things, and Level Up! The Guide to Great Video Game Design by Scott Rogers. Part of what I want to do as part of my Ph.D. is to define and further develop design principles for learning games.

Something I realized 2.5 weeks in is that if I don’t take time between research and coursework projects to work on personal & family goals then I don’t make progress my personal or family goals. The thing is research and school is that those things can balloon and take up all your time. It’s important to set appropriate boundaries for everything and not allow those things to consume your life unknowingly. With this in mind I was able to start making progress on personal and family goals as well which has made me feel better about my life overall since I am not ignoring important aspects of myself.

Finally, I finished my semester plan and have a clearly defined path to accomplish my goals this semester.

What’s next

Create a set of research questions for a systematic review.

Begin applying for outside funding.

Roadblocks

Adhering to my scheduled time blocks to accomplish different tasks. Issues here are: under/over estimating (mostly under) time it takes to accomplish tasks, unplanned activities (such as having to spend an extra hour getting somewhere, forgetting lunch, etc.), and burnout. The burnout bit is an issue for me when I’m working against a deadline and I’m sick of doing the task in front of me.

I think I have a solution, by switching up tasks, going for walks, taking time to eat, relaxing about perfectionism (which has been a big thing for me), but when you have to get something done and you need all the time you have been given to accomplish it burnout sets in…

This semester has also been a lot heavier on the reading/analysis then expected and not so much on math and programming. I have done little programming and not in any way that I truly enjoy, and I don’t have time to make games, which makes me sad. So yeah, burn out is an issue.

Game Dev Adventures!

Ph.D. Year 1, Week 1 – Starting a Journey, GBA Workshop

TLDR:

I survived my first week of my phd, read lots of papers, attended the first ever GBA workshop at which I met lots of interesting academics, industry professionals, and peers with similar research interests, and then slept a lot (#TravelWipesMeOut).

This week I will be writing up my Ph.D. overall goals and coming up with a semester research plan. (Plus of course my coursework, but that is implied.)

A roadblock would be the need for some read/want-to-read research paper organization system suggestions, and just waiting on research papers from my advisor and contact information for people at the GBA workshop.

The Full Story:

This past week, starting 2019-08-19, I began my long journey to doctorate at the University of Utah in the School of Computing. My Ph.D. is in Computing on the HCC, Human Centered Computing, track, with a research emphasis in educational games. I started the week by attending my courses and ended the week by attending the first of its kind, GBA conference at the University of Minnesota, which made for a great start to my professional academic career, and made me a little behind in my coursework. Aw, the life of a Ph.D. Student.

As first weeks go, it was very exciting, both on the new and exciting, and scary and near panic inducing ends. For instance, because of funding and for personal reasons I am taking a more course-heavy load than typical: in all I have five courses, with one being for my research and one a required seminar for all fellowship Ph.D.s in the school of computing. As a gameplay programmer enrolled in four cs courses I was a bit taken aback that only 1.5 of my courses will be requiring programming! For the most part I will be reading and analyzing research papers in my and related fields, studying from textbooks, a little bit of math, a little bit of programming, and adjusting as best I can to Ph.D. student life.

So far so good.

I have been warned repeatedly of the cycle of a Ph.D. journey, with all its highs and lows, and I believe I have gone through the cycle multiple times this week ending on a bit of a high note.

So far so good… 😉

GBA Workshop

The GBA Workshop was very well organized, especially considering it was the first one ever. There was research presented by people in academia (from the graduate to tenured professor positions) and industry, from different disciplines (from I/O psychology to cs), and different countries (mostly U.S. and European). It was great to mingle with people from so many different backgrounds.

My favorite presentation was by a Ph.D. student at Northeastern University, Chaima Jemmali, entitled “Insights on Debugging Processes of Beginner Programmers in an Educational Puzzle Game.” Her presentation was the only one that directly correlated to the kind of research and work I want to do with my background and degrees. Specifically, she designed and programmed the game by herself and then tested it, analyzed the results, refined her project, and presented her results: a validation for using games to teach programming. I spoke with her briefly after the conference (she didn’t speak until near the end) and I hope to get to speak with her more in the future.

Accomplishments

I didn’t give up! As an industry professional turned academic I didn’t believe my experience was valued in academia, but advise from my advisor was that I should wear my experience as a badge of honor, which I did. I found that at the workshop I attended my industry experience was highly valued. I had important experience to share that all could learn and benefit from.

My main goal at the GBA workshop was to network with my peers in multiple disciplines. The conference was very interdisciplinary. I met people from I/O psychology, game design, educational games, and the social sciences, as well as people from multiple different countries (majority representation from the U.S. and Europe from my limited sample pool). There were also industry and academic professionals as well as other graduate students, both MS and Ph.D.s. Again following the advice of my advisor, I never shied away from a conversation from my fellow students (my career-stage peers), nor from beginning or experienced career and academic professionals. It was a very good first experience networking in as an academic. I’d say I killed it. Perhaps in the future I’ll share some networking tips (both that I received and that I used from experience networking professionally).

I managed to stay afloat in course-work by waking up early in my second week to do catch-up.

I have read and listened to several research papers in my broader field of research interest.

What’s next

The major two goals I have this week are:

  • Write down my Ph.D. Goal – I can revisit/revise this idea each semester
  • Write down my semester plan.

The rest of these will be part of my semester plan, some to be accomplished this week

  • Create a list of 5-7 academic/professional conferences and workshops that are related to my field. Plan to attend 1-3 of them in the coming year.
  • Start organizing/recording the papers I have been reading so I can keep track of the important things I have read and ideas for future.
  • Discuss paper ideas with my advisor. Pick one of the paper ideas and begin background and supporting paper research.
  • Start preliminary process of applying for two grants that I qualify for.
  • Start reading papers directly related to my research interests.

Roadblocks

I have been directed to two different research paper managers – I would like some guidance on organization strategies so I can track important papers.

I am also waiting on some research papers from my adviser to begin reading research related to my areas of interest.

I am awaiting contact information for people at the GBA workshop. I brought my business cards, but some of the people I spoke with didn’t have one of their own and promised to contact me. I’ll follow up once I have their contact information from the workshop organizer.